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???? — Deals damage equal to the percentage of HP you're missing. Learned from behemoths.

Acid — Inflicts a random status ailment, mild dark damage. Learned from flan and some dark–element monsters.

Angel Whisper — Heals and inflicts Auto–Life OR revives target. Learned from faeries and some holy creatures.

Aqualung — Deals heavy water damage to all targets in front of you. Learned from some water element monsters.

Bad Breath — Inflicts 5 random status ailments. Learned from malboros.

Beta — Deals heavy fire damage to a target. Learned from some boss–type monsters.

Big Guard — Casts Barrier and MBarrier on all allies. Learned from rockbeasts and some dragons.

Blow Up — Sacrifices all HP to explode, dealing an equal amount of damage to everyone in blast radius.Learned from bombs. Warning! Suicidal!

Chocobuckle — Deals damage equal to the number of times you have fled successfully. Learned from chocobos.

Death Force — Prevents instant death on target. Learned from rockbeasts.

Dragon Force — Increases magical attack power and weapon attack power. Learned from high level dragons.

Dragon Shield — Increases magical defense and weapon defense. Learned from high level dragons.

Drain Touch — Absorbs HP from the target, reversed if target is undead. Learned from undead.

Flamethrower — Deals medium fire damage to a target. Learned from dragons and some fire monsters.

Frog Song — Inflicts Frog and Sleep on one target. Learned from frogs.

Goblin Punch — Foc magical power into fists to do a random amount of damage. Learned from goblins.

Guard Off — Casts Dispel on target. Learned from dragons.

Hastebreak — Inflicts slow unless target is hasted, in which case, inflicts stop. Learned from panthers.

Laser — Deals 2 of remaining HP of target in element–less damage. Learned from dark dragons.

Magic Breath — Deals medium fire/ice/lightning damage in area damage. Learned from some high level monsters.

Magic Hammer — Absorbs up to MP from target. Learned from Goblins.

Mighty Guard — Casts Barrier, MBarrier, and Haste on all allies. Learned from high level rockbeasts.

Matra Magic — Switches target's HP and MP. Learned from rockbeasts, works only on named NPCs and PCs.

Night — Puts all characters to sleep. Learned from lamias.

Poison Claw — Deals dark damage, chance of poison. Learned from panthers.

Roulette — Reduces a random target to % health. Learned from floateyes and some high level dark monsters.

Shadowflare — Heavy area damage. Learned from high level dragons and undead.

Stare — Inflicts confusion if target is facing caster. Learned from floateyes.

Trine — Deals heavy lightning damage to a target. Learned from some boss–type monsters.

Twister — Deals 25% of remaining HP of target in wind damage. Learned from flying-types and wind-elementals.

White Wind — Heals all targets in a small radius by caster's HP. Learned from flying-types and wind-elementals.

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